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Home / Services / 3D & rendering

3D and rendering

Product visualization, hero scenes and motion for websites and campaigns, delivered with clear specs so dev and marketing stay aligned.

Tools Blender · Cycles
Outputs Images · GLB · MP4
Fit Brand + web handoff

How we engage

We treat 3D like any other design deliverable: agreed camera, naming, resolutions and export presets, so the team never has to guess which file goes on the homepage and which goes to paid social.

  • Model & light - hard-surface products, simplified hero scenes, studio or environmental sets.
  • Motion - turntables, short loops, and storyboarded beats for landing pages.
  • Web-ready - GLB/USDZ, poly budgets, and notes for Three.js or native viewers.

From reference to delivered pixels

Creative direction first, then geometry and light, so revisions don’t run through twelve unnamed renders.

Brief Refs & shots
Model Topology
Light Look
Render Passes
Deliver Exports
01

Still renders and packshots

Hero shots, catalog angles and lifestyle composites, with print resolution where needed.

We block out shot lists around your grid: safe zones for headlines, vertical crops for social and a consistent camera height so the series reads as one brand.

When CAD exists, we build clean meshes for shading; when it doesn’t, we model from references within agreed detail tolerances.

02

Web-ready 3D

GLB/USDZ and poly budgets your frontend team can drop into Three.js, Spline handoffs or native AR Quick Look.

We bake textures, cap draw calls and document scale/orientation so the first integration isn’t guesswork.

When configurators are needed, we align variant logic with how your CMS or PIM names SKUs, without overpromising real-time shaders we can’t maintain.

03

Motion and loops

Turntables, explainer beats and social-length loops with safe margins for UI overlays and captions.

We storyboard in rough greyscale before spending on lighting, and export codec presets for the web (H.264/HEVC) plus ProRes when the editor needs headroom.

Length, frame rate and loop points are agreed up front so paid teams don’t have to recut every asset.

04

Look development and brand alignment

Materials and light that respect your palette, typographic rhythm and photo style, so 3D sits alongside the UI rather than fighting it.

We take tokens from your design system or brand guide and turn them into shader-friendly values: metallic/roughness, not mystery sliders.

When you already have a 2D illustration language, we discuss where 3D should echo it and where it should stay photoreal.

“Finally one set of product renders that matched our site grid - no more cropping mystery PNGs in Figma at midnight.”

Jordan K. Marketing lead, B2B hardware
Roadmap

On the horizon

We pilot techniques where client roadmaps call for them, scoped properly rather than as slideware.

In pilot

Geometry Nodes pipelines

Repeatable product variants without hand-modeling every SKU.

Exploring

Real-time previews

Eevee look-dev for faster client rounds before Cycles finals.

Coming soon

NeRF / photogrammetry ingest

When cleaning up a scan beats modeling from scratch, budgeted honestly.

Exploring

USD pipelines

Heavier studio workflows when your team already lives in Omniverse or similar.

What a typical two weeks looks like

A focused still or web-3D slice; larger motion passes may span additional sprints.

Week 1

  • Shot list + reference lock
  • Block mesh / scale check-in
  • Greyscale lighting pass

Week 2

  • Approved look frame
  • Full-res renders or GLB v1
  • Package handoff + file naming list

What we need from you

  • Brand guide or UI tokens
  • CAD, refs, or physical samples (photos)
  • Target resolutions & aspect ratios
  • A frontend owner if web GLB is in scope

You might be better off starting elsewhere

If the bottleneck is information architecture or performance on the live site, design and engineering often come before another render pass.

3D & rendering

Files, revisions and how we work with your marketing and dev teams.

Ask a specific question
Yes: STEP/IGES/OBJ/FBX and common native formats. We rebuild shading-ready meshes when the CAD is too dense for rendering or the web.
We scope rounds in the SOW, usually one look-dev checkpoint and one batch of corrections. Material or layout changes after approval are change orders.
We can get close on lighting and grade when you share raw files or a detailed moodboard; a perfect match may require joint color sessions.
We focus on product- and brand-oriented 3D. Heavy character work or film VFX is usually out of scope, and we’re happy to recommend partners.
See the 3D & rendering tab on Pricing for tier anchors; custom scope still gets a written proposal.

3D & rendering - all of Serbia

Our studio is in Novi Sad, and we work with companies across Serbia - Belgrade, Niš, Kragujevac, Subotica, Novi Pazar, Čačak, Pančevo and beyond. The way we work is the same whatever the city: video calls for the weekly rhythm, in-person visits when they make sense.

Tell us what you’re launching

Share your shot list, deadlines and where the assets will live (web, print, paid). We’ll propose a package or a phased model → render → delivery plan.