Geometry Nodes pipelines
Repeatable product variants without hand-modeling every SKU.
We treat 3D like any other design deliverable: agreed camera, naming, resolutions and export presets, so the team never has to guess which file goes on the homepage and which goes to paid social.
Often paired with: Brand systems · Web development · UI/UX.
Creative direction first, then geometry and light, so revisions don’t run through twelve unnamed renders.
Hero shots, catalog angles and lifestyle composites, with print resolution where needed.
We block out shot lists around your grid: safe zones for headlines, vertical crops for social and a consistent camera height so the series reads as one brand.
When CAD exists, we build clean meshes for shading; when it doesn’t, we model from references within agreed detail tolerances.
GLB/USDZ and poly budgets your frontend team can drop into Three.js, Spline handoffs or native AR Quick Look.
We bake textures, cap draw calls and document scale/orientation so the first integration isn’t guesswork.
When configurators are needed, we align variant logic with how your CMS or PIM names SKUs, without overpromising real-time shaders we can’t maintain.
Turntables, explainer beats and social-length loops with safe margins for UI overlays and captions.
We storyboard in rough greyscale before spending on lighting, and export codec presets for the web (H.264/HEVC) plus ProRes when the editor needs headroom.
Length, frame rate and loop points are agreed up front so paid teams don’t have to recut every asset.
Materials and light that respect your palette, typographic rhythm and photo style, so 3D sits alongside the UI rather than fighting it.
We take tokens from your design system or brand guide and turn them into shader-friendly values: metallic/roughness, not mystery sliders.
When you already have a 2D illustration language, we discuss where 3D should echo it and where it should stay photoreal.
“Finally one set of product renders that matched our site grid - no more cropping mystery PNGs in Figma at midnight.”
We pilot techniques where client roadmaps call for them, scoped properly rather than as slideware.
Repeatable product variants without hand-modeling every SKU.
Eevee look-dev for faster client rounds before Cycles finals.
When cleaning up a scan beats modeling from scratch, budgeted honestly.
Heavier studio workflows when your team already lives in Omniverse or similar.
A focused still or web-3D slice; larger motion passes may span additional sprints.
If the bottleneck is information architecture or performance on the live site, design and engineering often come before another render pass.
Files, revisions and how we work with your marketing and dev teams.
Ask a specific questionOur studio is in Novi Sad, and we work with companies across Serbia - Belgrade, Niš, Kragujevac, Subotica, Novi Pazar, Čačak, Pančevo and beyond. The way we work is the same whatever the city: video calls for the weekly rhythm, in-person visits when they make sense.
Share your shot list, deadlines and where the assets will live (web, print, paid). We’ll propose a package or a phased model → render → delivery plan.